AI Insights · Timothy · July 2022
Top 5 Hypercasual Games in the UK: Q2 2022 Performance
Discover the performance trends of the top 5 hypercasual games in the UK during Q2 2022, including weekly downloads, revenue, and active users.
In the second quarter of 2022, the top 5 hypercasual games in the United Kingdom demonstrated varying performance trends across downloads, revenue, and active users. Here's a detailed look at the data sourced from Sensor Tower.
Fill The Fridge! by Rollic Games saw its weekly downloads start at 143K at the end of March and then fluctuate before stabilizing around 96K by the end of June. Weekly revenue peaked at approximately $3.4K in late March but experienced a decline to around $1.4K in early May, before rebounding to about $2.1K in late June. Active users showed a rising trend, starting at 403K and climbing to nearly 497K by the end of the quarter.
Tall Man Run from Supersonic Studios LTD had an impressive increase in weekly downloads, peaking at 127K in early May before settling at around 34K by the end of June. Weekly revenue also showed growth, reaching nearly $300 in the final week of May. Active users peaked at about 266K at the end of May but declined to 127K by late June.
Deliver It 3D by Voodoo saw a significant spike in weekly downloads, hitting 148K in late April before decreasing to around 19K by the end of June. Weekly revenue peaked at approximately $700 in early May and then gradually declined to about $112 by late June. Active users followed a similar pattern, peaking at 210K in early May and dropping to around 81K by the end of June.
Count Masters: Crowd Runner 3D from Freeplay LLC experienced steady weekly downloads, starting at 68K and maintaining around 37K towards the end of the quarter. Weekly revenue peaked at about $504 in mid-April but saw a decline to around $378 by late June. Active users fluctuated but generally remained stable, ending the quarter at approximately 122K.
Airport Security: Fly Safe by Kwalee Ltd had weekly downloads peaking at 66K in late April before dropping to around 19K by the end of June. Weekly revenue reached approximately $643 in early May and then decreased to about $205 by late June. Active users saw a peak of around 98K at the end of April, declining to 39K by the end of June.
These performance metrics highlight the dynamic nature of the hypercasual gaming market in the UK during Q2 2022. For more detailed insights and trends, visit Sensor Tower.